Wednesday, February 5, 2014

Thomas Isn't Alone

So I spent a while the past few days playing Thomas Was Alone.

I liked it because it was simple and jumpy and puzzle-y.

Plus, there were things like this.

  


Getting references is great.

You start out with one shape and move up to several with different abilities. Eventually, there are shifters which allow you to change the ability a shape has. You use the distinct sizes, jump distances, and abilities to maneuver around a puzzle, sometimes pressing buttons that move the world or carrying a diamond to reveal another part of the puzzle.

Basically, it was my kind of game.

Monday, February 3, 2014

Platinum: Tearaway

Something great happened over the weekend: I got my first Platinum trophy.

Before that happened, I worked really hard to complete the in-game goals:



It took me a long time (and some help from the internet) to find all the presents and do all the extra activities. Some of the hardest ones were really simple. Both involved wearing the right sticker. A squirrel sticker, which was confusing because I thought it was a cat the whole time. The second time I apparently picked the WRONG skull sticker. The one I picked looked more like a skull, honestly. But eventually.

The other difficult thing was finding all the little bits of confetti. Most of it was pretty easy, right along the path, but a few I missed the first time around were hard to find on replay.

After all of that, I still had a few trophies to get:
Knocking down a tower of 6 scraps (difficult because I only remembered seeing 5 stacking ones at a time). The others were all getting through levels without dying. I worked on the last two of these this weekend. It took a good chunk out of my Saturday, but I was rewarded with my first 100% finished game and Platinum trophy.



As for this game, I really enjoyed this platformer. It gave me hours of enjoyment, working through the levels, finding hidden presents, and doing helpful activities for the NPCs (non-playable characters, yeah, I know you already know).

Some of the parts of the game I guess I just don't get. Maybe they're for younger players, but reading the Game Informer review, the author included liking the papercrafts you collect through your journey. "When was the last time a game got you to take up a new hobby?" Probably never. Including papercraft.

It's use of the touchscreen and rear touchpad were actually pretty good. (Better than Assassin's Creed....) Sometimes the bouncing via the rear touchpad was a little more sensitive than I would like, but that was my hand placement and something I just had to get used to.

So I would definitely recommend this game especially for non-gamers like myself.